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- on enterFrame
- global gMenuList, gMenuButton, gMenuExit, gPlaySound, gTourVariables
- gPlaySound = 1
- unLoad()
- set the puppet of sprite 4 to 1
- sprite(4).visible = 1
- set the puppet of sprite 4 to 0
- repeat with X = 30 to 35
- menuObj = getaProp(gMenuList, X)
- Inscope(menuObj)
- end repeat
- Inscope(gMenuButton)
- Inscope(gMenuExit)
- repeat with z = 2 to 10
- if not (the memberNum of sprite z = 0) then
- sprite(z).visible = 1
- updateStage()
- end if
- end repeat
- setHandCursor([30, 31, 32, 33, 34, 35, 40, 41])
- cursor(-1)
- InitTextEntries(gTourVariables)
- end
-